Individual Pillagers of a patrol will only spawn at a light level of 7 or lower. A patrol will spawn on the highest block roughly 24 to 48 blocks away from a player. Patrols spawn after five and a half in-game days, at any moment, implying that they can also spawn in an environment with no generated structures. This way the player can interact with the Illagers without having to be "evil", still enjoy the Pillager mechanics, it doesn't abuse the Villagers or grief other players, and it fleshes out these relatively new mobs and mansion.The number of pillagers spawning in each patrol in Java Edition is determined by the set difficulty, with one villager always spawning as a patrol captain. Wearing something else should be enough, or holding something in your off hand. This mechanic should be as simple as how wearing gold armor is enough to stop pigmen from aggroing you. Making a trading hall should be possible, with the caveat that if they die, that's it, as they don't respawn. There should be at least one exclusive item from trading with them (maybe maps to other villages lol). Looting from the mansion causes them to aggro you. They could maybe try to cheat or scam you on occasion and be kind of unreliable. Harming potions, tipped arrows, totems, books, crossbows, only cursed tools and armor, fermented spider eye.nothing to help you eat, heal or build with, just dangerous and cursed items, and junk. Pillagers should still aggro you no matter what, but maybe implement a way to create an uneasy alliance with illagers in mansions, who sell you all the evil stuff, since you travelled all that way to see them.
No way mojang would encourage attacking villagers. While I love this, I honestly think giving the pillagers the ability to follow you would be unfair since the villagers don't really "do" anything for the player anyway, and this would cause chaos on multiplayer servers as anyone who didn't have the shield would be attacked on sight. Obviously this might not be included in peaceful mode. I think a decision between anarchy and capitalism would make villages and pillages way more interesting especially in faction based servers, as you could gain good loot in new and fun ways. If you've traded with a villager within the last 20 minutes (2 minecraft days) If the raid that you lead was not victorious If you've attacked (aka damaged) 3 more pillagers than you have villagers Pillagers will stop obeying you under the following circumstances: Joining the pillagers' side would therefore be a trade off, as while you can't monopolize villager trades, you will gain very good loot from raiding villages. In other words, gaining the "Bad Omen" effect causes all pillagers to stop attacking you, begin following you, naturally attack hostile mobs, and also attack mobs which you attack (similar to a dog).ĭuring a raid (when you enter a village with bad omen), the pillagers will not attack you, and if your raid is victorious, the pillagers will throw valuable items from villager trades as well as items that you would normally find in a woodland mansion, even including totems of undying. After the raid, you will still retain the bad omen effect, and the pillagers that you've recruited will continue to obey you. Killing a pillager patrol captain should cause the pillagers in the patrol to begin obeying you.